Post by Jose Pena on Sept 26, 2009 20:13:07 GMT -5
RULE ONE:
You are not allowed to setup and attack an enemy gang unless there are three or more members online. There are exceptions to this rule which include a enemy gang member(s) coming into somewhere you claim as your terrority or if they start attacking you first.
* This does not make a gang member completely untouchable towards violence against him from a rival gang. They're still allowed to speak to you in character and roleplay with you as much as they want, they just can't go out of their way to find you and kill you for the fun of it.
RULE TWO:
No mafias, mobs or civilians are allowed to assist any gangs in wars with rival gangs. Outsiders who are connected to the gang are the only ones allowed to assist a gang in wars.
* This rule is very simple to understand and should be easy to follow. There is an exception towards this rule too which are - If a rival gang attacks another gang while they're meeting with a mafia or mob, obviously the mafia will want to protect themselves so they're allowed to defend against the attacking gang if they feel it's needed.
RULE THREE:
If you're brutality wounded in a previous gang war by a rival gang. You must stay out of any attack your surviving gang members do on the gang for atleast one hour.
* The best way of doing this is just roleplaying you're too wounded or you're wearing a cast because of the previous attack so you have no chance of attempting to attack them. Just stay out of any attack on the gang for atleast one hour.
RULE FOUR:
Your gang is allowed to form an alliance with one other gang in the city. You can only be neutral or enemy status with other gangs in the city if you already have an alliance.
* If you are planning an attack against a rival gang with your allies, you must not exceed a 2:1 ratio against the rival gang. Meaning, if they are five members online from the rival gang, you and your allied gang can only attack with ten members, no higher. They are exceptions if you and your allied gang are hanging out in a place you claim your turf and an enemy gang attacks, the ratio does not come into effect and every member from each gang can defend against the attackers.
RULE FIVE:
Only a certain ammount of weapons can be used when attacking a rival gang. There are some weapons that are illegal and should not be used when making an attack against a rival gang.
* This rule is to give gang wars a more realistic and enjoyable feel for everyone. It's too stupid to watch gang members running around with M4's or RPG's, it's not the Iraq war that we're fighting.
* LEGAL WEAPONS: Desert Eagle, Silenced Pistol, Shotgun, MP5, AK47, Rifle & Molotov
* ILLEGAL WEAPONS: M4, Sniper Rifle, Rocket Launcher & Grenade
RULE SIX:
No Headquarters camping. You are not allowed to stay at another faction(s) Headquarters for more than five to ten minutes. Only visiting once every one hour.
* There is an exception to this rule. If the area you're in is only a turf of the enemy gang and not a Headquarters then you're allowed to stay there for aslong as you feel is needed if you're trying to claim the turf as your own or force the enemy gang out of there.
RULE SEVEN:
No fighting or attacking an enemy gang at any Black Markets or Gunstores in the city. Almost every gang will use the same Black Market or Gunstore at some point while you're both online and it will just cause too many problems if you're attacking eachother all the time at either of them.
* This rule should be another easy one to follow. It's also like Rule One and does not make you untouchable towards the enemy gang if they are there also and you decide to start something with them. This is basically to stop any chance of Civilians getting involved because there is always one who decides to shoot at both gangs for no reason and get involved.
RULE EIGHT:
Less whining and crying when you get killed by an enemy gang. You can question them on why they made these attacks on you but being abusive towards them or calling them names isn't needed at all.
* This rule was put in to stop the constant whining and crying that was happening after someone got killed by an enemy gang. I understand it can get annoying but there is no need to spam local out of character chat with it so please don't do it. If you feel you were killed unfairly then make good use of the Report Player section and i will try to deal with your report as soon as possible.
RULE NINE:
You're not allowed to assist only one other gang during a brawl. If your gang is getting involved in the brawl also, it must be clear that you're fighting both gangs and not just helping one.
* Simple and easily understood rule. This is basically the same as forming an alliance and brawling as a super gang as stated in the Alliances rule if you go against this.
RULE TEN:
You are allowed to attack three times per day with a large ammount (8+) and five times per day with a small ammount (7-). Do not exceed this limit of attacks per day.
* This rule should hopefully stop the constant attacks per day which leave no time to roleplay or ruin any chance of roleplaying because bullets are flying around all day. This should also make you choose when to attack wisely and make an attack more thought out instead of just going into an enemy gang turf and shooting away when you feel like it.
RULE ELEVEN:
If you're killed in an attack and spawn back to your house, without being brutality wounded, you must stay inside the house for atleast three minutes. Do not go back into the attack zone.
* This basically cancels out any confusion when players die in a gang war, respawn and come back into the attack zone, causing either confusion for the attacking gang and/or get killed again because they don't know whether you've already been killed. If you cannot /enter the house because it's locked, please use /flip straight away when you respawn.
RULE TWELVE:
You're only allowed to take one drug (Amphetamine, Ch539, Cure, Weed & Z) before any sort of shootout or brawl with another gang.
* Newest rule to the list. This means you cannot spam /usedrug on your select drugs before shootouts or brawls, spamming it gives a real unfair advantage when it comes to your health increasing throughout a shootout or brawl. This rule will be in place until hopefully the five minute timer is brought back on /usedrug.
You are not allowed to setup and attack an enemy gang unless there are three or more members online. There are exceptions to this rule which include a enemy gang member(s) coming into somewhere you claim as your terrority or if they start attacking you first.
* This does not make a gang member completely untouchable towards violence against him from a rival gang. They're still allowed to speak to you in character and roleplay with you as much as they want, they just can't go out of their way to find you and kill you for the fun of it.
RULE TWO:
No mafias, mobs or civilians are allowed to assist any gangs in wars with rival gangs. Outsiders who are connected to the gang are the only ones allowed to assist a gang in wars.
* This rule is very simple to understand and should be easy to follow. There is an exception towards this rule too which are - If a rival gang attacks another gang while they're meeting with a mafia or mob, obviously the mafia will want to protect themselves so they're allowed to defend against the attacking gang if they feel it's needed.
RULE THREE:
If you're brutality wounded in a previous gang war by a rival gang. You must stay out of any attack your surviving gang members do on the gang for atleast one hour.
* The best way of doing this is just roleplaying you're too wounded or you're wearing a cast because of the previous attack so you have no chance of attempting to attack them. Just stay out of any attack on the gang for atleast one hour.
RULE FOUR:
Your gang is allowed to form an alliance with one other gang in the city. You can only be neutral or enemy status with other gangs in the city if you already have an alliance.
* If you are planning an attack against a rival gang with your allies, you must not exceed a 2:1 ratio against the rival gang. Meaning, if they are five members online from the rival gang, you and your allied gang can only attack with ten members, no higher. They are exceptions if you and your allied gang are hanging out in a place you claim your turf and an enemy gang attacks, the ratio does not come into effect and every member from each gang can defend against the attackers.
RULE FIVE:
Only a certain ammount of weapons can be used when attacking a rival gang. There are some weapons that are illegal and should not be used when making an attack against a rival gang.
* This rule is to give gang wars a more realistic and enjoyable feel for everyone. It's too stupid to watch gang members running around with M4's or RPG's, it's not the Iraq war that we're fighting.
* LEGAL WEAPONS: Desert Eagle, Silenced Pistol, Shotgun, MP5, AK47, Rifle & Molotov
* ILLEGAL WEAPONS: M4, Sniper Rifle, Rocket Launcher & Grenade
RULE SIX:
No Headquarters camping. You are not allowed to stay at another faction(s) Headquarters for more than five to ten minutes. Only visiting once every one hour.
* There is an exception to this rule. If the area you're in is only a turf of the enemy gang and not a Headquarters then you're allowed to stay there for aslong as you feel is needed if you're trying to claim the turf as your own or force the enemy gang out of there.
RULE SEVEN:
No fighting or attacking an enemy gang at any Black Markets or Gunstores in the city. Almost every gang will use the same Black Market or Gunstore at some point while you're both online and it will just cause too many problems if you're attacking eachother all the time at either of them.
* This rule should be another easy one to follow. It's also like Rule One and does not make you untouchable towards the enemy gang if they are there also and you decide to start something with them. This is basically to stop any chance of Civilians getting involved because there is always one who decides to shoot at both gangs for no reason and get involved.
RULE EIGHT:
Less whining and crying when you get killed by an enemy gang. You can question them on why they made these attacks on you but being abusive towards them or calling them names isn't needed at all.
* This rule was put in to stop the constant whining and crying that was happening after someone got killed by an enemy gang. I understand it can get annoying but there is no need to spam local out of character chat with it so please don't do it. If you feel you were killed unfairly then make good use of the Report Player section and i will try to deal with your report as soon as possible.
RULE NINE:
You're not allowed to assist only one other gang during a brawl. If your gang is getting involved in the brawl also, it must be clear that you're fighting both gangs and not just helping one.
* Simple and easily understood rule. This is basically the same as forming an alliance and brawling as a super gang as stated in the Alliances rule if you go against this.
RULE TEN:
You are allowed to attack three times per day with a large ammount (8+) and five times per day with a small ammount (7-). Do not exceed this limit of attacks per day.
* This rule should hopefully stop the constant attacks per day which leave no time to roleplay or ruin any chance of roleplaying because bullets are flying around all day. This should also make you choose when to attack wisely and make an attack more thought out instead of just going into an enemy gang turf and shooting away when you feel like it.
RULE ELEVEN:
If you're killed in an attack and spawn back to your house, without being brutality wounded, you must stay inside the house for atleast three minutes. Do not go back into the attack zone.
* This basically cancels out any confusion when players die in a gang war, respawn and come back into the attack zone, causing either confusion for the attacking gang and/or get killed again because they don't know whether you've already been killed. If you cannot /enter the house because it's locked, please use /flip straight away when you respawn.
RULE TWELVE:
You're only allowed to take one drug (Amphetamine, Ch539, Cure, Weed & Z) before any sort of shootout or brawl with another gang.
* Newest rule to the list. This means you cannot spam /usedrug on your select drugs before shootouts or brawls, spamming it gives a real unfair advantage when it comes to your health increasing throughout a shootout or brawl. This rule will be in place until hopefully the five minute timer is brought back on /usedrug.